DEEPWICK

Light the deep

The moon has cracked, and its light has drained into the halls beneath Deepwick. You are Pip, the last lamplighter. Run, climb, fight and build your way down through ten depths, and relight the beacon at the bottom of every dungeon.

Get it on Google Play

Free to download for Android. Level 1 is free to play.

Five games in one dungeon

Every level mixes the arcade games DEEPWICK grew out of, so the next room is never quite like the last.

Platformer
Run, jump, climb vines, clear spike pits and stomp on foes.
Block puzzle
Call moonstone down from above and stack it into bridges and stairs.
Maze chase
Slip past wisps in winding mazes, or eat a moonberry and chase them back.
Adventure
Keys, vaults, chests, heart pieces and treasure hidden in the walls.
Boss duel
A Warden waits at the end of every long dungeon.
Pip in a lava-lit dungeon, next to stacked moonstone blocks and a frog foe, with the touch controls on screen.
Cinderdeep, the second depth.

Build your own way across

Moonstone falls when you call it. Pick a block, turn it and drop it where you need it: a bridge over a chasm, or steps up a wall.

Pip on a stair of pale blue moonstone over a spike pit, as a moonberry banner flashes.
Tidewhisper: moonstone stairs, and a moonberry just eaten.

Nine stretches deep

Each long dungeon runs nine stretches deep, with a waystone between each. Light a waystone and your hearts come back. Fall, and you carry on from the last one you lit.

Pip swinging his sword beside a glowing waystone, under the words Waystone lit.
Amberroot: a waystone, freshly lit.

100 Wardens

After every long dungeon comes a Warden's hall: a one-on-one fight with a boss that has its own moves and tricks. Guard its blows, chain six sword swings, and use special moves like Lantern Flare, Rising Moon and Comet Rush.

A moonstone hangs over the hall for the whole fight. Pick your moment, and drop it on the Warden's head.

Pip slashing at the Pale King, a crowned Warden with a blue shield, while a moonstone block hangs above.
The Pale King, Warden of Ashen Hollow.

Get stronger as you go

Spend the Glow you gather on 14 permanent upgrades at the Workshop. Pack your satchel with bombs, tonics and hourglasses, and win 25 relics from the Wardens that guard them. Find the Feather Cape for a double jump, and learn three songs for the Chime.

Nothing that makes Pip stronger is for sale. It is all earned in play.

The Workshop screen, with upgrades such as Vigor, Fleetfoot, Spring and Keen Blade, each with its Glow price.
The Workshop.

Play it your way

Normal
Three lanterns per chapter, and a checkpoint after every Warden.
Hardcore
One run, no saves and no second chances.
Daily Delve
A new dungeon every day, with the same kit for everyone.
Pip dashing through a row of foes with Comet Rush in a starlit dungeon.
Starsilt: Comet Rush through a crowd of foes.

Made for your thumbs

An on-screen stick moves Pip, and Jump, Sword, Turn and Drop sit under your right thumb. DEEPWICK also plays with a controller or a keyboard, and it works offline. Its original chiptune soundtrack changes with every depth.

Start free

DEEPWICK is free on Google Play, and level 1 is free to play, all nine stretches of it. An optional subscription, the Deepwick Pass, opens all 200 levels, Hardcore and the Daily Delve. There are no ads.

Get DEEPWICK on Google Play